, including all inherited members.
addFObjCoord(Vect const &df, Vect const &pos=Vect(3)) (defined in Obj) | Obj | |
addFWorldCoord(Vect const &df, Vect const &pos) (defined in Obj) | Obj | |
addM(Vect const &df, Vect const &dfPos) (defined in Obj) | Obj | |
addMf(Vect const &m) (defined in Obj) | Obj | |
ang (defined in Obj) | Obj | [protected] |
Ball(Vect const &x, double const &rayon, double const &masse, Vect const &dx=Vect(0)) (defined in Ball) | Ball | |
cdisp(ostream &out) | Ball | [virtual] |
collision (defined in Obj) | Obj | |
convertRefAbs(Vect const &v) (defined in Obj) | Obj | |
convertRefRel(Vect const &v) (defined in Obj) | Obj | |
disp(vector< bool > options) (defined in Ball) | Ball | [virtual] |
dispPath() (defined in Obj) | Obj | [protected] |
dx (defined in Obj) | Obj | [protected] |
enableRotationForce(bool b=true) (defined in Obj) | Obj | |
enableTranslationForce(bool b=true) (defined in Obj) | Obj | |
f (defined in Obj) | Obj | [protected] |
forceRotate (defined in Obj) | Obj | |
forceTranslate (defined in Obj) | Obj | |
getAcc() (defined in Obj) | Obj | |
getAng() const (defined in Obj) | Obj | |
getdx() const (defined in Obj) | Obj | |
getdxAbs(Vect const &pos) (defined in Obj) | Obj | |
getF() const (defined in Obj) | Obj | |
getM() const (defined in Obj) | Obj | |
getMCin() const (defined in Obj) | Obj | |
getMf() const (defined in Obj) | Obj | |
getMv() const (defined in Ball) | Ball | |
getR() const (defined in Ball) | Ball | [virtual] |
getT() const (defined in Obj) | Obj | |
getVitAng() (defined in Obj) | Obj | |
getVolume() const (defined in Ball) | Ball | [virtual] |
getX() const (defined in Obj) | Obj | |
i (defined in Obj) | Obj | [protected] |
init() (defined in Obj) | Obj | [virtual] |
integ (defined in Obj) | Obj | [static] |
m (defined in Obj) | Obj | [protected] |
mcin (defined in Obj) | Obj | [protected] |
merge(Ball const &b) (defined in Ball) | Ball | |
mf (defined in Obj) | Obj | [protected] |
Obj(Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in Obj) | Obj | |
path (defined in Obj) | Obj | [protected] |
r (defined in Ball) | Ball | [protected] |
rotateMatrix(bool const &inverse=false) (defined in Obj) | Obj | |
setAng(Vect const &v) (defined in Obj) | Obj | |
setdx(Vect const &v) (defined in Obj) | Obj | |
setF(Vect const &f) (defined in Obj) | Obj | |
setM(double const &newM, bool const &conservMassV=false) | Ball | |
setM(double const &newM) (defined in Obj) | Obj | |
setMCin(Vect const &v) (defined in Obj) | Obj | |
setMf(Vect const &v) (defined in Obj) | Obj | |
setR(double const &newR, bool const &conservMassV=false) (defined in Ball) | Ball | |
setT(double const &newT) (defined in Obj) | Obj | |
setX(Vect const &v) (defined in Obj) | Obj | |
showPath (defined in Obj) | Obj | |
supportPoint(Vect const &direction) (defined in Ball) | Ball | [virtual] |
temp (defined in Obj) | Obj | [protected] |
update() (defined in Obj) | Obj | [virtual] |
x (defined in Obj) | Obj | [protected] |
~Ball() (defined in Ball) | Ball | [inline, virtual] |
~CouldBeInseredToSystem() (defined in CouldBeInseredToSystem) | CouldBeInseredToSystem | [virtual] |
~Obj() (defined in Obj) | Obj | [inline, virtual] |