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Goldberg Simulator 20000
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BallCG Member List
This is the complete list of members for BallCG, including all inherited members.
addFObjCoord(Vect const &df, Vect const &pos=Vect(3)) (defined in Obj)Obj
addFWorldCoord(Vect const &df, Vect const &pos) (defined in Obj)Obj
addM(Vect const &df, Vect const &dfPos) (defined in Obj)Obj
addMf(Vect const &m) (defined in Obj)Obj
ang (defined in Obj)Obj [protected]
Ball(Vect const &x, double const &rayon, double const &masse, Vect const &dx=Vect(0)) (defined in Ball)Ball
BallCG(set< Obj * > &tabObj, set< ObjC * > &tabCharg, Vect const &pos, double const &mass, double const &rayon, double const &charg=0, Vect const &dx=Vect(3)) (defined in BallCG)BallCG
c (defined in ObjC)ObjC [protected]
cdisp(ostream &out)BallCG [virtual]
collision (defined in Obj)Obj
convertRefAbs(Vect const &v) (defined in Obj)Obj
convertRefRel(Vect const &v) (defined in Obj)Obj
disp(vector< bool > options) (defined in BallCG)BallCG [virtual]
dispPath() (defined in Obj)Obj [protected]
dx (defined in Obj)Obj [protected]
elecField (defined in ObjC)ObjC
enableRotationForce(bool b=true) (defined in Obj)Obj
enableTranslationForce(bool b=true) (defined in Obj)Obj
f (defined in Obj)Obj [protected]
force()ObjCG [virtual]
forceRotate (defined in Obj)Obj
forceTranslate (defined in Obj)Obj
getAcc() (defined in Obj)Obj
getAng() const (defined in Obj)Obj
getC() const (defined in ObjC)ObjC
getdx() const (defined in Obj)Obj
getdxAbs(Vect const &pos) (defined in Obj)Obj
getF() const (defined in Obj)Obj
getM() const (defined in Obj)Obj
getMCin() const (defined in Obj)Obj
getMf() const (defined in Obj)Obj
getMv() const (defined in Ball)Ball
getR() const (defined in Ball)Ball [virtual]
getT() const (defined in Obj)Obj
getVitAng() (defined in Obj)Obj
getVolume() const (defined in Ball)Ball [virtual]
getX() const (defined in Obj)Obj
i (defined in Obj)Obj [protected]
init() (defined in Obj)Obj [virtual]
ObjCG::init()ObjC [virtual]
integ (defined in Obj)Obj [static]
m (defined in Obj)Obj [protected]
magnetField (defined in ObjC)ObjC
mcin (defined in Obj)Obj [protected]
merge(Ball const &b) (defined in Ball)Ball
mf (defined in Obj)Obj [protected]
Obj(Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in Obj)Obj
ObjC(set< ObjC * > &tabCharg, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjC)ObjC
ObjCG(set< Obj * > &tabObj, set< ObjC * > &tabC, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjCG)ObjCG
ObjG(set< Obj * > &tabObj, Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjG)ObjG
path (defined in Obj)Obj [protected]
r (defined in Ball)Ball [protected]
rotateMatrix(bool const &inverse=false) (defined in Obj)Obj
setAng(Vect const &v) (defined in Obj)Obj
setC(double const &charge) (defined in ObjC)ObjC
setdx(Vect const &v) (defined in Obj)Obj
setF(Vect const &f) (defined in Obj)Obj
setM(double const &newM, bool const &conservMassV=false)Ball
setM(double const &newM) (defined in Obj)Obj
setMCin(Vect const &v) (defined in Obj)Obj
setMf(Vect const &v) (defined in Obj)Obj
setR(double const &newR, bool const &conservMassV=false) (defined in Ball)Ball
setT(double const &newT) (defined in Obj)Obj
setX(Vect const &v) (defined in Obj)Obj
showPath (defined in Obj)Obj
supportPoint(Vect const &direction) (defined in Ball)Ball [virtual]
tabChargObjC [protected]
tabGrav (defined in ObjG)ObjG [protected]
temp (defined in Obj)Obj [protected]
update() (defined in Obj)Obj [virtual]
update() (defined in ObjC)ObjC [virtual]
x (defined in Obj)Obj [protected]
~Ball() (defined in Ball)Ball [inline, virtual]
~BallCG() (defined in BallCG)BallCG [inline, virtual]
~CouldBeInseredToSystem() (defined in CouldBeInseredToSystem)CouldBeInseredToSystem [virtual]
~Obj() (defined in Obj)Obj [inline, virtual]