, including all inherited members.
acceleration (defined in System) | System | [protected] |
addDisp(Disp *) (defined in System) | System | |
addFObjCoord(Vect const &df, Vect const &pos=Vect(3)) (defined in Obj) | Obj | |
addFWorldCoord(Vect const &df, Vect const &pos) (defined in Obj) | Obj | |
addM(Vect const &df, Vect const &dfPos) (defined in Obj) | Obj | |
addMf(Vect const &m) (defined in Obj) | Obj | |
addObj(Vect const &pos, Vect const &vit, double mass, double const &size, bool const &grav=false, double const &charg=0, bool const &disp=true) (defined in System) | System | |
addObjLife(Vect const &pos, Vect const &vit, double mass, double size, double life) (defined in System) | System | |
addObstacle(Vect const &pos, Vect const &dim, double mass, Vect const &ang=Vect(3)) (defined in System) | System | |
addSpring(Obj &, Obj &, double const &k1, double const &l0, bool const &amorti=false, int const &breakDeform=0, double const &k2=0, double const &l1=0, double const &fmax=0) (defined in System) | System | |
addSpringAttach(Obj &o1, Obj &o2, Vect const &attache1, Vect const &attache2, double const &k1, double const &l0, bool const &amorti) (defined in System) | System | |
addSys(Vect const &pos, double const &scale) (defined in System) | System | |
addVentillateur(Vect const &pos, double forceStrength=10, double mass=1, double rayon=1) (defined in System) | System | |
ang (defined in Obj) | Obj | [protected] |
archimed (defined in System) | System | [protected] |
archimedBool (defined in System) | System | |
c (defined in ObjC) | ObjC | [protected] |
cdisp(ostream &) (defined in System) | System | [virtual] |
clear() (defined in System) | System | |
collision (defined in System) | System | [protected] |
collisionBool (defined in System) | System | |
collisionSound(bool b) (defined in System) | System | |
collisionSoundBoolean (defined in System) | System | [protected] |
collisionTable (defined in System) | System | [protected] |
convertRefAbs(Vect const &v) (defined in Obj) | Obj | |
convertRefRel(Vect const &v) (defined in Obj) | Obj | |
delF(Force *f) (defined in System) | System | |
delObj(Obj *obj) (defined in System) | System | |
disp(vector< bool > options=vector< bool >(10, false)) (defined in System) | System | [virtual] |
dispPath() (defined in Obj) | Obj | [protected] |
dx (defined in Obj) | Obj | [protected] |
elecField (defined in System) | System | [protected] |
enableRotationForce(bool b=true) (defined in Obj) | Obj | |
enableTranslationForce(bool b=true) (defined in Obj) | Obj | |
f (defined in Obj) | Obj | [protected] |
force() | System | [virtual] |
forceRotate (defined in Obj) | Obj | |
forceTranslate (defined in Obj) | Obj | |
frottement | System | |
generate(Vect const &pos, Vect const &dim, double const &space, double const &mass, int const &meshtype=0, double const &K=100, bool const &breakable=false, double const &charg=0, bool const &dispBall=true, bool const &amorti=false, Vect const &vit=Vect(3)) | System | |
generatePendulum(Vect const &pos, double const &length, double const &mass, double const &rayon) (defined in System) | System | |
generatePendulum2(Vect const &pos, double const &length, double const &mass, double const &rayon) (defined in System) | System | |
generatePendulum3(Vect const &pos, double const &length, double const &mass, double const &rayon) (defined in System) | System | |
getAcc() (defined in Obj) | Obj | |
getAng() const (defined in Obj) | Obj | |
getArchimed() (defined in System) | System | |
getC() const (defined in ObjC) | ObjC | |
getCollision() (defined in System) | System | |
getdx() const (defined in Obj) | Obj | |
getdxAbs(Vect const &pos) (defined in Obj) | Obj | |
getF() const (defined in Obj) | Obj | |
getM() const (defined in Obj) | Obj | |
getMCin() const (defined in Obj) | Obj | |
getMf() const (defined in Obj) | Obj | |
getR() const (defined in Obj) | Obj | [virtual] |
getT() const (defined in Obj) | Obj | |
getVitAng() (defined in Obj) | Obj | |
getVolume() const (defined in Obj) | Obj | [virtual] |
getX() const (defined in Obj) | Obj | |
i (defined in Obj) | Obj | [protected] |
init() | System | [virtual] |
integ (defined in Obj) | Obj | [static] |
m (defined in Obj) | Obj | [protected] |
magnetField (defined in System) | System | [protected] |
mcin (defined in Obj) | Obj | [protected] |
mf (defined in Obj) | Obj | [protected] |
Obj(Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in Obj) | Obj | |
ObjC(set< ObjC * > &tabCharg, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjC) | ObjC | |
ObjCG(set< Obj * > &tabObj, set< ObjC * > &tabC, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjCG) | ObjCG | |
ObjG(set< Obj * > &tabObj, Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjG) | ObjG | |
path (defined in Obj) | Obj | [protected] |
rotateMatrix(bool const &inverse=false) (defined in Obj) | Obj | |
scale (defined in System) | System | [protected] |
setAng(Vect const &v) (defined in Obj) | Obj | |
setC(double const &charge) (defined in ObjC) | ObjC | |
setdx(Vect const &v) (defined in Obj) | Obj | |
setF(Vect const &f) (defined in Obj) | Obj | |
setM(double const &newM) (defined in Obj) | Obj | |
setMCin(Vect const &v) (defined in Obj) | Obj | |
setMf(Vect const &v) (defined in Obj) | Obj | |
setT(double const &newT) (defined in Obj) | Obj | |
setX(Vect const &v) (defined in Obj) | Obj | |
showPath (defined in Obj) | Obj | |
supportPoint(Vect const &direction) (defined in Obj) | Obj | [virtual] |
System(int const &scale, set< Obj * > &tabObj, set< ObjC * > &tabC, Vect const &pos, Vect const &ang=Vect(3), bool const &collision=false) (defined in System) | System | |
tabCharg | System | [protected] |
tabDisp (defined in System) | System | [protected] |
tabF (defined in System) | System | [protected] |
tabGrav (defined in ObjG) | ObjG | [protected] |
tabObj (defined in System) | System | [protected] |
tabObstacle (defined in System) | System | [protected] |
tabSys (defined in System) | System | [protected] |
temp (defined in Obj) | Obj | [protected] |
update() | System | [virtual] |
x (defined in Obj) | Obj | [protected] |
~CouldBeInseredToSystem() (defined in CouldBeInseredToSystem) | CouldBeInseredToSystem | [virtual] |
~Obj() (defined in Obj) | Obj | [inline, virtual] |
~System() (defined in System) | System | [virtual] |