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Goldberg Simulator 20000
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System Member List
This is the complete list of members for System, including all inherited members.
acceleration (defined in System)System [protected]
addDisp(Disp *) (defined in System)System
addFObjCoord(Vect const &df, Vect const &pos=Vect(3)) (defined in Obj)Obj
addFWorldCoord(Vect const &df, Vect const &pos) (defined in Obj)Obj
addM(Vect const &df, Vect const &dfPos) (defined in Obj)Obj
addMf(Vect const &m) (defined in Obj)Obj
addObj(Vect const &pos, Vect const &vit, double mass, double const &size, bool const &grav=false, double const &charg=0, bool const &disp=true) (defined in System)System
addObjLife(Vect const &pos, Vect const &vit, double mass, double size, double life) (defined in System)System
addObstacle(Vect const &pos, Vect const &dim, double mass, Vect const &ang=Vect(3)) (defined in System)System
addSpring(Obj &, Obj &, double const &k1, double const &l0, bool const &amorti=false, int const &breakDeform=0, double const &k2=0, double const &l1=0, double const &fmax=0) (defined in System)System
addSpringAttach(Obj &o1, Obj &o2, Vect const &attache1, Vect const &attache2, double const &k1, double const &l0, bool const &amorti) (defined in System)System
addSys(Vect const &pos, double const &scale) (defined in System)System
addVentillateur(Vect const &pos, double forceStrength=10, double mass=1, double rayon=1) (defined in System)System
ang (defined in Obj)Obj [protected]
archimed (defined in System)System [protected]
archimedBool (defined in System)System
c (defined in ObjC)ObjC [protected]
cdisp(ostream &) (defined in System)System [virtual]
clear() (defined in System)System
collision (defined in System)System [protected]
collisionBool (defined in System)System
collisionSound(bool b) (defined in System)System
collisionSoundBoolean (defined in System)System [protected]
collisionTable (defined in System)System [protected]
convertRefAbs(Vect const &v) (defined in Obj)Obj
convertRefRel(Vect const &v) (defined in Obj)Obj
delF(Force *f) (defined in System)System
delObj(Obj *obj) (defined in System)System
disp(vector< bool > options=vector< bool >(10, false)) (defined in System)System [virtual]
dispPath() (defined in Obj)Obj [protected]
dx (defined in Obj)Obj [protected]
elecField (defined in System)System [protected]
enableRotationForce(bool b=true) (defined in Obj)Obj
enableTranslationForce(bool b=true) (defined in Obj)Obj
f (defined in Obj)Obj [protected]
force()System [virtual]
forceRotate (defined in Obj)Obj
forceTranslate (defined in Obj)Obj
frottementSystem
generate(Vect const &pos, Vect const &dim, double const &space, double const &mass, int const &meshtype=0, double const &K=100, bool const &breakable=false, double const &charg=0, bool const &dispBall=true, bool const &amorti=false, Vect const &vit=Vect(3))System
generatePendulum(Vect const &pos, double const &length, double const &mass, double const &rayon) (defined in System)System
generatePendulum2(Vect const &pos, double const &length, double const &mass, double const &rayon) (defined in System)System
generatePendulum3(Vect const &pos, double const &length, double const &mass, double const &rayon) (defined in System)System
getAcc() (defined in Obj)Obj
getAng() const (defined in Obj)Obj
getArchimed() (defined in System)System
getC() const (defined in ObjC)ObjC
getCollision() (defined in System)System
getdx() const (defined in Obj)Obj
getdxAbs(Vect const &pos) (defined in Obj)Obj
getF() const (defined in Obj)Obj
getM() const (defined in Obj)Obj
getMCin() const (defined in Obj)Obj
getMf() const (defined in Obj)Obj
getR() const (defined in Obj)Obj [virtual]
getT() const (defined in Obj)Obj
getVitAng() (defined in Obj)Obj
getVolume() const (defined in Obj)Obj [virtual]
getX() const (defined in Obj)Obj
i (defined in Obj)Obj [protected]
init()System [virtual]
integ (defined in Obj)Obj [static]
m (defined in Obj)Obj [protected]
magnetField (defined in System)System [protected]
mcin (defined in Obj)Obj [protected]
mf (defined in Obj)Obj [protected]
Obj(Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in Obj)Obj
ObjC(set< ObjC * > &tabCharg, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjC)ObjC
ObjCG(set< Obj * > &tabObj, set< ObjC * > &tabC, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjCG)ObjCG
ObjG(set< Obj * > &tabObj, Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjG)ObjG
path (defined in Obj)Obj [protected]
rotateMatrix(bool const &inverse=false) (defined in Obj)Obj
scale (defined in System)System [protected]
setAng(Vect const &v) (defined in Obj)Obj
setC(double const &charge) (defined in ObjC)ObjC
setdx(Vect const &v) (defined in Obj)Obj
setF(Vect const &f) (defined in Obj)Obj
setM(double const &newM) (defined in Obj)Obj
setMCin(Vect const &v) (defined in Obj)Obj
setMf(Vect const &v) (defined in Obj)Obj
setT(double const &newT) (defined in Obj)Obj
setX(Vect const &v) (defined in Obj)Obj
showPath (defined in Obj)Obj
supportPoint(Vect const &direction) (defined in Obj)Obj [virtual]
System(int const &scale, set< Obj * > &tabObj, set< ObjC * > &tabC, Vect const &pos, Vect const &ang=Vect(3), bool const &collision=false) (defined in System)System
tabChargSystem [protected]
tabDisp (defined in System)System [protected]
tabF (defined in System)System [protected]
tabGrav (defined in ObjG)ObjG [protected]
tabObj (defined in System)System [protected]
tabObstacle (defined in System)System [protected]
tabSys (defined in System)System [protected]
temp (defined in Obj)Obj [protected]
update()System [virtual]
x (defined in Obj)Obj [protected]
~CouldBeInseredToSystem() (defined in CouldBeInseredToSystem)CouldBeInseredToSystem [virtual]
~Obj() (defined in Obj)Obj [inline, virtual]
~System() (defined in System)System [virtual]