header

Lattice Boltzmann

render mode
obstacle size x
obstacle size y
obstacle angle
obstacle x
obstacle y
obstacle fuzziness
obstacle corner1
obstacle corner2
obstacle corner3
obstacle corner4
obstacle
paint
wall
render every
Reynolds
$u_{LB}$
exposure

CLICK+drag
draw obstacles
CTRL+Z
undo
CTRL+X
mini undo
ALT+CLICK+drag
draw negative obstacle
CTRL+SHIFT+Z
redo
CTRL+SHIFT+X
mini redo

don't hesitate to if the simulation goes crazy

GPU adaptation of a small script by Jonas Latt